Hex palette, names, dice images, and glitter capability. Click "Show scoring rules" for advanced fields.
Dice types
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Define each unique die. Pick a color, enter the side count, toggle glitter (only for colors that allow it).
Sets
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Core is required. Expansions can be added/removed. Click a dice type to include it in the set; enter a count next to it.
Sprites (per set)
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Pick a set, upload its sprite image, then click a die in the list and click a cell to assign it.
Display rules
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Reserved for future use.
This section will let you configure how dice render per phase (rolling vs scoring) and per view (player screen vs scoreboard). The schema slot is in place; the editor is deferred until a concrete spec lands.
Scoring modes
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Edit names and descriptions of the scoring modes. Behavior flags are advanced — change carefully.
Games
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Manage active and archived games. Archive moves the room out of play; deletion is permanent.